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That’s the first thing we thought of when it comes to the touch screen. “With Blacklight, the cool thing was we tried doing some interesting things like the mini-games, you’d come up to something and you’d have to do a mini-game. RAIN ON YOUR PARADE ZOMBIE LEVEL PS4Plus, they want to focus on making use of the new PS4 controller’s touch screen in interesting ways. Let’s put it back in.’įor now, they’re focusing on getting the thumbsticks and the general controls perfect for the console gamers. Why are you doing that!’ It was like ‘Well let’s try it, let’s just prototype it out.’ We did it, we kept it in for a week, and then after we took it out, everyone was like ‘I really like it. HRV for Blacklight, when I told them ‘Hey we’re going to make it so you press a button and you can see through walls,’ half my devs were like ‘You’re a fucking idiot. “That’s the coolest part, we’re not afraid to throw away work, and our guys work so quickly. There are ideas that we have with the Move that I think will make sense, but not until we prototype it. I really want to do stuff with the screen, but if it doesn’t make sense for the game I’m not going to make them do it. “We have everything at our disposal, but if it doesn’t make sense we’re not going to make something do it. I also asked Jared if they have any plans to use the PlayStation Move. ![]() They’re pushing for more maps and other content as well. Jared told me they’ll be revealing more stuff as we get closer to E3, but some things he was able to share was that they’re going to be putting a big focus on the eSports scene with a spectating system similar to a sports program, making use of the uStream service, and working with outside partners to get actual prizes for players. It will still be a free-to-play, which is really exciting, but we’re going to be doing a lot of new things with it just as far as content, and also the game itself.” We’re completely restructuring the monetization system. “We’re also going to be doing a lot of things that we wanted to change but we had none of the control over. RAIN ON YOUR PARADE ZOMBIE LEVEL PCNot only the experience but the game just inherently changes when it goes from the PC market place and PC user base versus console. “The big thing that we’re doing is the experience is going to be completely different. Anything that makes sense that the PlayStation 4 has we’re going to try and integrate it into the game. We’re going to start using the touch screen for it, and doing all sorts of fun stuff with that. The content and gameplay will still be the same, but we’re redeveloping all of the controls for the controller. Plus, they have the freedom to do whatever they want to the game now. The content and the gameplay of Blacklight will be the same as the PC version, but Jared tells me that the experience will still be different. Sorry.’ That’s the thing about developers that are willing to say sorry, versus developers that just don’t even acknowledge it.” That’s the thing, back in the day ‘Oh, wasn’t me! Not me, not my fault.’ But now it’s like ‘Shit. Scarier existence, you know? we could say ‘Oh, that wasn’t us! That was those guys!’ But now, we’re going to be the holders of all things, which kind of sucks. RAIN ON YOUR PARADE ZOMBIE LEVEL FULL“The really exciting thing is us publishing it, we have full control over it. It’s going to be pretty interesting going from Daylight straight to Blacklight. RAIN ON YOUR PARADE ZOMBIE LEVEL HOW TOThat’s kind of why with Daylight we’ve been doing a lot of things to figure out how to actually do our own marketing and PR with everything. Literally no safety net, it’s really freaking crazy. “So we’re going to be developing and publishing Blacklight on the PlayStation 4 all ourselves. “So I went back to Zombie and said ‘Let’s just publish it all ourselves,'” Jared told me. After not finding anything desirable, Jared decided take matters into his own hands. Once Jared got the rights back for Blacklight, he spent some time shopping the title around to other publishers to bring it on consoles. I got to speak with Jared Gerritzen, studio head and creative director at Zombie Studios, shortly before today’s announcement and he detailed how the team is retooling all the tech for the console, some of the ideas they have for using the new PlayStation 4 controller’s touch screen, and just how scary it is to self-publish a game. The studio released the PC version last year, and after regaining the console rights back for its shooter, it’ll be doing all sorts of things to bring the title to Sony’s new console. ![]() Still free-to-play, but with a restructured monetization systemĭeveloper Zombie Studios has announced that its free-to-play first-person shooter, Blacklight: Retribution, will be coming to the PlayStation 4 as the first Pub Fund game for the console. ![]()
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